At a glance
Expansion · Publisher: Go On Board
The Witcher: Old World – Wild Hunt (TWOW08)
The Witcher: Old World – Wild Hunt is an expansion for The Witcher: Old World.
You'll need: This is an expansion. You'll need The Witcher: Old World to play.
How it plays
Wild Hunt is a large expansion for The Witcher: Old World that adds something the base game doesn't have: a cooperative mode. Instead of competing, your witchers team up against the riders of the Wild Hunt, warriors from another dimension. It also works as a full solo experience.
It changes how turns work, too. Players move around the board at the same time, so planning together matters. Meeting another witcher doesn't start a fight; you can train together or swap gold, potions and information about monsters nearby. At the end of each round the Wild Hunt summons new monsters or Hounds and attacks.
The finale is a team duel against Eredin, one of the mightiest Wild Hunt warriors, who comes with his own set of powerful attacks.
Saga Table Talk
Great for: Witcher: Old World owners who want to play as a team, and solo players looking for a tougher challenge.
What a game night feels like: Tense teamwork. Everyone plans their moves together, keeps an eye on where the Hunt will strike next, and the whole table goes quiet for the final showdown with Eredin.
If you like this, try: The Witcher: Old World – Monster Trail, The Witcher: Old World – Adventure Pack
Teaching tip: Talk through your moves out loud each round. With everyone moving at once, a quick plan keeps witchers from leaving each other exposed.
FAQ
Do I need The Witcher: Old World to play The Witcher: Old World – Wild Hunt?
Yes. The Witcher: Old World – Wild Hunt is an expansion, so you'll need The Witcher: Old World to play.
Is Wild Hunt cooperative?
Yes. It adds a cooperative mode to The Witcher: Old World, and it can also be played solo.
Who is the final boss?
Eredin, one of the greatest Wild Hunt warriors. All players take part in the final fight.
Any tips for a first game of The Witcher: Old World – Wild Hunt?
Talk through your moves out loud each round. With everyone moving at once, a quick plan keeps witchers from leaving each other exposed.





