Games Workshop Warhammer All of the Reveals for 2024

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Games Workshop Warhammer All of the Reveals for 2024
Jan 23, 202485min Read

2024 was an exhilarating year for Warhammer, and Games Workshop revealed a big lineup of new releases. This round-up covers Kill Team: Nightmare, Warcry: Pyre and Flood, the Kroot Hunting Pack, the Croneseer and Dawnbringers Book V, Callis and Toll, Zondara's Gravebreakers and the plastic Solar Auxilia.

Whether you're a seasoned veteran or a newcomer, there's something here for every corner of the Warhammer universe, from awe-inspiring miniatures to captivating lore.

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Kill Team: Nightmare

Kill Team Descends Into a World of Nightmares

Kill Team: Nightmare

The latest season of Kill Team began with the catastrophic crash of the space hulk Gallowdark onto the forge world of Bheta-Decima. Amidst the chaos, Space Marine Scouts and Aeldari Aspect Warriors fought fierce battles over crucial information on the planet's deteriorating sea platforms.

Next, the dread-inducing Night Lords and the enigmatic Drukhari Mandrakes clash in the aptly named Kill Team: Nightmare. The box contains two complete Kill Teams: the terrifying Nemesis Claw warband of the Night Lords, renowned from their appearance at the World Championships of Warhammer, and a fresh coven of Drukhari Mandrakes.

The Night Lords get a new upgrade sprue adorned with flayed skins, barbed hooks and flensed skulls. These components offer a range of brutal weapons favored by the followers of Konrad Curze, such as the wicked chainglaive, barbed talons and knives dripping with paralyzing toxins.

Lords of Commorragh with the necessary resources can enlist Mandrake kill teams, although these spectral assassins ultimately fight only for themselves. Their expertise lies in manipulating shadows, allowing their glimmersteel blades to strike with even greater force when darkness engulfs their prey.

Among their ranks, the Mandrake Shadeweaver stands out as an exceptionally dangerous operative with unparalleled command over darkness. In their presence, lights flicker and fade, and the Mandrakes can even tunnel through the fabric of reality, emerging within striking distance before vanishing like a wisp of smoke.

Kill Team: Nightmare also introduces a new piece of terrain, the Generatorum Hub, which presents fresh challenges within the Bheta-Decima killzones. This large multi-level platform provides protection from various angles, covers a significant portion of the rough seas on the board and is accessible from raised gangways.

With nine new missions designed for this terrain, Kill Team: Nightmare delivers an immersive and thrilling experience.

Warcry: Pyre and Flood

Nighthaunt and Lumineth Realm-lords Engage in Elemental Battle

Within the Realm of Death, Nagashizzar stands as the central hub, its melancholic gloom lit by ethereal torches. Keeping the city lit falls to the Pyregheists, a caste of radiant Nighthaunt who infuse magic and flesh to keep the lights ablaze.

These Pyregheists have emerged in the Ghurish jungle, calling for the intervention of the Ydrilan Riverblades. These warriors can tap into the elemental essence of Hysh's riverways, making them ideal candidates to confront and defeat the Pyregheists.

Warcry: Pyre and Flood

The Gnarlwood, located in the Realm of Beasts, is a dense cluster of carnivorous trees formed by the malfunctioning Realmshaper Engines of a crashed Seraphon void ship. This vibrant and deadly environment is a battleground where bloodthirsty warriors fight to claim the treasures hidden within.

Nagash, the Supreme Lord of the Undead, views the living Gnarlwood as an insult and has dispatched a group of cursed Nighthaunt to eradicate it through a destructive cleansing. The warrior-monks of the Lumineth Realm-lords can prevent this catastrophe, although their motivations may not be entirely selfless.

In Warcry: Pyre & Flood, two new warbands, the Ydrilan Riverblades and the Pyregheists, enter the Ravening Ruin, representing elemental forces that clash over the destiny of the Gnarlwood and its inhabitants.

The Pyregheists

Nagash's inventive cruelty has given rise to an array of twisted torments, which he inflicts upon those who wronged him in life. For the embalmers, alchemists and holy individuals who strove to preserve the souls of the deceased through sacred fires and blessed unguents, the punishment is eternal consumption by balefire.

These unfortunate souls must keep the eternal braziers of Nagashizzar ablaze, replenishing them with mortal flesh and soul-matter. These smoldering spirits have now gathered in the Gnarlwood, preparing to transform it into a blazing inferno of necromantic energy, a funeral pyre that celebrates their merciless God.

The Ydrilan Riverblades

Opposing these charred apparitions are the warrior-monks of the Ydrilan temples. Known as aelementiri, these Lumineth are devoted to the elemental spirits that embody Hysh, worshiping the rivers of the Mortal Realms.

They embody the relentless force of rushing water in combat, leaping, twisting, swaying and striking with fluid fury. Their mission is to revive the spirit of the River Derovar, redirecting its tributaries to flood the Ravening Ruin and cleanse it of the Chaos filth and corrupted entities that plague it.

The Idol of the Old Ones

The Pyre and Flood expansion introduces a new piece of terrain for Warcry: the monolithic Idol of the Old Ones. Originally part of a network of statues embedded with the Eye of Chotec, these statues were scattered across the Gnarlwood when they collided with Ghur.

Adorned with magical trinkets and equipped with arcane security systems, these stern frog sculptures can unleash coruscating beams of energy upon unsuspecting explorers. They also serve as convenient vantage points for agile fighters to launch surprise attacks.

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Kroot Hunting Pack Army Set

Don't Get Caught by the New Kroot Hunting Pack

Alongside Codex: T'au Empire, the original auxiliary melee specialists expanded their ranks with new miniatures. The army set brought Krootox cavalry, new Shaper variants and updated Carnivores, an exciting addition to the T'au Empire forces.

Kroot Hunting Pack Army Set

Shapers

The Kroot kindreds are led into battle by wise gene-shamans called Shapers. These leaders now have a wider selection to choose from, starting with the two in the Kroot Hunting Pack. The first is the War Shaper, an experienced commander who organizes all Kroot forces on the battlefield.

War Shapers are exceptional warriors in their own right. Their traditional equipment may appear primitive, but it is highly effective in their hands: twirling melee skills with the bladestave and prey-hook, and precise ranged attacks with the dart-bow and tri-blade.

Accompanying them is the vicious Flesh Shaper, who excels in ritualistic butchery. Flesh Shapers take great pride in guiding the carnivorous practices of their fellow Kroot, ensuring that only the finest genetic material becomes part of their pack's evolutionary heritage.

Kroot Carnivores

Kroot Carnivores

The primary force of a Kroot army is made up of Kroot Carnivores, warriors known for their simple weaponry and fierce appearance. Their rustic equipment and savage countenance belie their impressive combat skills and respectable marksmanship.

These Carnivores are the essential core of any Hunting Pack, which is why the set includes a generous 20 of them. The newly designed kit showcases their unique character with dynamic poses that highlight their natural agility, while keeping the classic style. They also gained a new trick: a tanglebomb launcher that adds explosive fire support to their Kroot rifle volleys.

Krootox Rampagers

For fire support, the Kroot weapons platform, the Krootox, has undergone a remarkable transformation. This colossal creature, a distinct subspecies, has the raw strength to make an ideal cavalry unit armed with repeater cannons and tanglecannons. Despite its imposing size, the Krootox stays mobile enough to actively take part in combat.

Considered esteemed partners, these creatures are adorned with ornaments, fetishes and bangles that show their elevated status. Although typically non-aggressive, a juvenile Krootox may be more hot-tempered and can be goaded into battle by an audacious rider.

Assembled into roaring packs of Krootox Rampagers, their raw strength is used for sudden ambushes and devastating charges. They serve as both linebreakers and skirmish cavalry, ranging ahead of the wider Hunting Pack.

Their riders join in by launching javelins and wielding vicious hunting blades, granting each Rampager a total of seven attacks in close quarters combat. With up to six Rampagers in each unit, they form a substantial force of melee power that charges across the battlefield.

The Kroot made such a resurgence that they have their own dedicated Detachment in Codex: T'au Empire. The Kroot Hunting Pack lets you deploy an exclusively Kroot force, complete with thematic Enhancements and Stratagems.

The Croneseer and Dawnbringers Book V

Krethusa the Croneseer Heralds the Arrival of Dawnbringers V

The Twin-Tailed Crusade carries on, and a menacing presence from the Daughters of Khaine is becoming increasingly apparent. Unlike the devoted followers of Morathi-Khaine, the Croneseer serves an entirely different benefactor.

Krethusa the Croneseer

Despite Morathi-Khaine's betrayal of Sigmar in her pursuit of godhood, not all of her kindred worship the Shadow Queen. Aid for the besieged Sigmarites in Aqshy and Ghyran comes from Krethusa the Croneseer, who arrives on midnight-black wings.

From her early days, Krethusa was an outcast in the sisterhood of Khaine due to her fixation on Morai-Heg, the ancient Crone goddess consumed by Slaanesh along with the rest of the aelven pantheon. She firmly believed that Morai-Heg visited her in her dreams, despite being ridiculed, beaten and shunned.

Krethusa's obsession reached its zenith when she discovered the Circlet of Morai-Heg hidden deep within a temple in Ulgu. By donning this headdress of inverted spikes, she willingly sacrificed her sight, hoping to receive divine enlightenment from the Crone Goddess.

The miracle never came, causing Krethusa immense distress for many years. Her devotion was eventually rewarded when Morathi-Khaine achieved godhood and sliced open the belly of Slaanesh, releasing a sliver of divinity that granted Krethusa sable wings and the gift of foresight.

Now known as the Croneseer, she is accompanied by flocks of carrion birds that serve as her all-seeing eyes across the Mortal Realms. Her mind is flooded with visions of yet-to-be-seen futures, though she struggles to understand exactly how each will unfold, and Morai-Heg subtly guides her with omens.

Krethusa's scattered visions can be found in Dawnbringers: Book V – Shadow of the Crone, where she aids the Twin-Tailed Crusade in Ghyran and ventures to Hammerhal, a city gradually succumbing to the Kingsblood Curse.

What's in Dawnbringers: Book V

  • The Croneseer's Pariahs, an Army of Renown dedicated to Morai-Heg worshippers
  • A section dedicated to the protectors of Hammerhal
  • The fourth installment of the Twin-Tailed Crusade Path to Glory pack
  • Rules for Stronghold Assault, a new Matched Play battlepack that lets teams of four players battle between competing redoubts

The sable-winged prophet of Morai-Heg was first available as part of Krethusa's Cronehost, a box set that includes five Doomfire Warlocks (which can also be assembled as Dark Riders) and 10 Witch Aelves (which can alternatively be assembled as Sisters of Slaughter).

Krethusa's Cronehost

Callis and Toll

Callis and Toll Lead the Saviours of Cinderfall

In the treacherous Mortal Realms, where nightmarish horrors lurk at every turn, only the most resolute dare to confront them. Enter Callis and Toll, a formidable duo from the renowned city of Hammerhal, with a captivating collection of miniatures complete with a familiar feline companion.

Their adventures have been immortalized in a gripping Black Library novel, and they took the spotlight in the fifth book of the Dawnbringers series.

Callis and Toll

While the Twin-Tailed Crusade continues its arduous expedition through the wilderness of Aqshy and Ghyran, Hammerhal, the epicenter of the endeavor, is besieged from within and without. Wine casks bearing the kingsblood seal are being smuggled through the crime-ridden district of Cinderfall, corrupting all who touch them into frenzied, insatiable maniacs.

Dawnbringers: Book V - Shadow of the Crone introduces a motley crew of valiant heroes, led by an uncompromising witch hunter sporting an imposing hat, to tackle this formidable predicament.

The Saviours of Cinderfall

Meet the Saviours of Cinderfall

The Cinderfall District is in dire need of salvation, and it falls to the Saviours of Cinderfall to rid it of the Kingsblood Curse and rescue Hammerhal. Leading this valiant group is the experienced witch hunter Hanniver Toll, with his trusted comrade, the former Freeguild officer Armand Callis.

Their heroic exploits can be found in Black Library and the Warhammer+ animation, Undercity. To uncover the plot that threatens to bring Hammerhal to its knees, Toll and Callis have assembled a remarkable group of individuals.

  • Lyssa Revenya: A skilled thief from the eerie city of Lethis, known for navigating treacherous crypts and catacombs. Her abilities make her invaluable in the labyrinthine depths of Hammerhal, and despite her being a fugitive, Toll was greatly impressed by her talents when they first crossed paths.
  • Mistress Verentia: The enigmatic Weaver of Secrets, whose name resonates throughout Hammerhal's criminal underworld. Her network of feline spies reports back to her through jeweled collars connected to a magical gauntlet bestowed upon her by a mysterious benefactor.
  • Valius, the Keeper Aqshian, and his Gryph-hound Balthas: As a Lord-Castellant, Valius has been part of Hammerhal since its founding, wielding the Clavis Magna, the city's key. It lets him pass through one threshold and emerge from another, a power instrumental in rooting out the threats that loom over Hammerhal, though he cannot be in multiple places at once.

These miniatures released alongside Dawnbringers: Book V – Shadow of the Crone, which includes rules for adding them to Cities of Sigmar armies or using them as a distinguished Regiment in other Order armies.

The tale of the city's gradual corruption, and Callis and Toll's efforts to stop it, is explored further in the Black Library novel Callis & Toll by David Annandale. Together with the Cities of Sigmar, these heroes offer a firsthand look at life in the Mortal Realms and the trials faced by one of its most significant cities.

Zondara's Gravebreakers

Zondara's Gravebreakers Bring Love to the Deathgorge

The Deathgorge is a place few willingly visit, but love can push people to irrational lengths. Zondara Rivenheart's love for her partner Ferlain was all-consuming, and it drove her deep into the mysteries of necromancy to break Ferlain's curse.

Now, accompanied by a retinue of horrifying undead and Ferlain himself, profoundly transformed, Zondara ventures into the ominous depths of Ghur in search of salvation for this Warhammer Underworlds warband.

Zondara's Gravebreakers

The Deathgorge lives up to its name. Its frost-covered tunnels are infested with deadly creatures and marauding warbands who scour its icy depths for powerful treasures. Unlike the countless greedy souls who make the journey for glory, Zondara Rivenheart, a mage from Ghur, comes not for riches or honor, but for love.

When her beloved succumbed to a terrible curse, Zondara vowed to rescue him from eternal damnation as a monstrous beast, delving into the forbidden arts of necromancy for the knowledge to break it. With three undead thralls and Ferlain, trapped in his beastly form, she has braved the path to the Deathgorge, armed with a deadly combination of necromantic and bestial magic.

How the Warband Plays

Zondara and Ferlain support each other even in times of despair, inspiring each other when one of them has two or more upgrades. Besides attacking with her Wild Staff, Zondara can use her Stolen Knowledge to heal friendly fighters or damage nearby foes with each activation.

Many of the warband's objectives reflect the tragic love story of these ill-fated lovers. If either Zondara or Ferlain is taken out, you can discard and replace objective cards that no longer apply to the fallen fighter, so the search for a cure can go on.

Pikk, Toyle and Cracktomb are beast-touched zombies with very little will of their own, tasked with digging up relics for their masters. Their existence is a limbo of constant combat, labor and digging, and their three unique skills (Gravebreak, Exhume and Unearth) are split across their individual cards.

When one of your undead minions ends its turn on an objective token, it can use Gravebreak to move the token to a neighboring hex. You can also use Exhume to revive a defeated minion, bringing it back into the fight and inspiring it, or use Unearth to retrieve an upgrade card from your deck to further enhance Zondara and Ferlain.

The Rivals Deck

The Rivals deck that accompanies Zondara's Gravebreakers is packed with formidable upgrades. Salvaged Intelligence boosts your action economy and lets both Zondara and Ferlain make successive attacks. Cursed Strength offers extra attack power at a cost in flesh, while Wild Incantation improves your warband's odds in combat.

To overpower opponents and achieve objectives like Life and Death, the Gravebreakers rely on necromantic cunning, tenacity and primal power, and Zondara can earn extra points by managing her tireless revenants. Soulbound Killers grants extra glory when scored while the cursed pair supports each other, a fantastic combination with Salvaged Intelligence.

Solar Auxilia

The Solar Auxilia Return to the Age of Darkness

While the Space Marines take the spotlight in the Horus Heresy, Humanity boasts other formidable elite forces. The Solar Auxilia, renowned as the finest human soldiers in the galaxy, received a host of brand-new plastic miniatures to show the Legio Astartes what mortal warriors can do.

Solar Auxilia

Solar Auxilia Battle Group

The Solar Auxilia, highly skilled and well-prepared soldiers, represent the pinnacle of humanity's mortal forces, and they arrived with an array of new plastic kits. Leading the charge is the Solar Auxilia Battle Group army box, with reliable infantry, robust armored tanks and agile scouting support.

It's an excellent starting point for a new Solar Auxilia army, with the rules found in the Liber Imperium army book. Included are two 10-man Solar Auxilia lasrifle sections, which can be merged into a unit of 20, and their resilient void armor helps these unaugmented humans withstand the rigors of battle.

Dracosan Armoured Transport

The Dracosan Armoured Transport carries Solar Auxilia infantry safely across the battlefield. Its heavily armored hold fits up to 20 troopers, and it carries a variety of weapons to support them once they disembark.

By default, the Dracosan is armed with a double-barreled gravis lascannon, but it can sacrifice half its transport capacity to mount a devastating demolisher cannon instead. A pintle mount takes a heavy flamer, heavy stubber or multi-laser, and a pair of hunter-killer missiles deliver a potent one-off anti-armor strike.

Aethon Heavy Sentinel

Unlike the simple, easily produced Sentinels of the 41st Millennium, the Solar Auxilia field advanced models designed for scouting. One is the Aethon Heavy Sentinel, first introduced in Legions Imperialis, a common sight in the Age of Darkness with a far heavier arsenal than most reconnaissance vehicles.

It features a flexible central weapon mount and a powerful rocket system capable of heavy barrages. The central mount comes with a multi-laser as standard, but it can take autocannons, heavy incinerators and volkite culverins against infantry, or lascannons and melta-lances against armored vehicles.

Leman Russ Strike Tank and Veletaris Storm Sections

The Leman Russ is renowned for its versatility, comparable to the Legio Astartes Predator, and the Strike Tank variant in the army set has four turret options: a battle cannon, a vanquisher cannon, a gravis lascannon or a gravis autocannon.

More Solar Auxilia units also arrived in plastic. The elite Veletaris Storm Sections have better training and equipment than the regular Cohorts. They carry potent volkite calivers that can take down Space Marines with precise volleys, and daring Veletarii can swap their firearm for a deadly storm axe.

Leman Russ Assault Tank

The Leman Russ Assault Tank expands the turret choices for your armored squadrons. It adds a colossal demolisher cannon, while the volkite macro-saker obliterates infantry with eight long-range shots. If countering Space Marines is your main concern, the executioner plasma cannon unleashes rending plasma across wide areas of the battlefield.

Malcador Heavy Tank

When an even more formidable armored presence is needed, the Malcador is deployed. This renowned design from the Age of Strife is surprisingly agile for its size, letting it outmaneuver heavier squadrons such as Baneblades and Stormhammers.

The Malcador Heavy Tank is known for its main turret cannon and heavy bolter sponsons, but it can also be upgraded with five lascannons, a plethora of incinerators, numerous multi-lasers and even a demolisher cannon at the front.

The Horus Heresy design team is committed to fully exploring the Horus Heresy setting. To keep Warhammer 40,000 balanced and cohesive, there are no plans for rules to use these miniatures in the 41st Millennium, though you're welcome to field compatible models in a regular Astra Militarum regiment. They'll perform best in the Age of Darkness.

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