At a glance
In the box: 10-hole course with mechanical golf club, obstacles, ramps and 'tree poppers'; beginner cheat sheet; mini trophy · No glue or extra tools needed (per Smartivity)
With this kit, your child will build a tabletop Mini Golf game. Aim and shoot the balls using a unique mechanical golf club. Putt the balls into the holes to collect Flag points.
Hit the 'Tree Poppers' to make them fly. A cheat sheet is provided for beginners and a golf trophy for champions. The kit comes with easy-to-follow instructions and explanations of STEM concepts.
Key Features
- Build-it-yourself: Slots together using pre-cut engineered wood pieces without requiring any glue or extra tools.
- Interactive elements: Includes a mechanical golf club, holes for collecting flag points, obstacles, ramps, and "tree poppers".
- Extras: Comes with a beginner cheat sheet and a miniature champion's golf trophy.
What you'll explore together
Motion, Gravity & Momentum · Engineering & Mechanisms · Cause & Effect
Build a tabletop mini golf course, then aim the mechanical club and putt for points. Hitting the 'tree poppers' makes them fly, which usually starts a lot of laughing and "let's try that again."
Build-together tips for grown-ups
- Let your builder lead: they read the next step, you hand over the pieces.
- Along the way, ask: "Which angle gets the ball past the ramp? Let's guess before we putt."
- If a piece won't sit right, that's normal. Pause, compare with the picture and try again together.
FAQ
What's in the box?
10-hole course with mechanical golf club, obstacles, ramps and 'tree poppers'; beginner cheat sheet; mini trophy.
Do I need glue or tools?
No glue or extra tools needed (per Smartivity).
Can my child build it alone?
It depends on the builder. Many families enjoy building it together, with the child leading and a grown-up helping.
What will we get to explore?
Motion, Gravity & Momentum: how things roll, fall, bounce and speed up. Engineering & Mechanisms: how gears, levers, cranks and linkages make things move. Cause & Effect: testing what happens when you change one thing.



